Home News & UpdatesSlitherine and Asmodee Sign Deal for a Digital Memoir ’44

Slitherine and Asmodee Sign Deal for a Digital Memoir ’44

by Count Vlad

Slitherine has signed a licensing deal with Asmodee to bring Memoir ’44 to PC, developed by Volcanite Games and expected in 2027. The digital version keeps the hex grid, the dice and the Command card system of Richard Borg’s 2004 board game, and adds a single-player roguelite campaign built on deck-building.

Slitherine announced on 22 July that it has signed a deal with Asmodee for a digital adaptation of Memoir ’44, the World War II board game designed by Richard Borg and published by Days of Wonder in 2004. The PC version is being developed by Volcanite Games and published by Slitherine, with a launch expected in 2027. The announcement came out of the Slitherine Next showcase, which also carried the publisher’s Warhammer Blood Bowl and Veil of Ashes news. The accompanying reveal trailer runs fifteen seconds and shows a logo… A little bit of a let down, not gonna lie, but I guess the suspense is a reward on its own.

Slitherine Publishes, Volcanite Builds

Under the deal, Slitherine holds the publishing rights and Volcanite Games handles development. Slitherine’s publishing director, Marco Alessandro Minoli, placed the licence alongside the company’s existing tabletop conversions, naming Field of Glory, Warhammer 40,000 and Bolt Action as the lineage it belongs to. Christian Dunn signed for Asmodee as Interactive Licensing Manager, a title that describes the arrangement accurately: Asmodee is licensing its catalogue outward rather than building digital versions in house.

The press release describes the adaptation in conservative terms. It is a turn-based tactical strategy game with hex-based movement, dice rolls, historically inspired scenarios across a range of battlefields, and the Command card system that governs which part of the line a player can actually order in a given turn. No platforms beyond PC, no price, and no date more precise than 2027 were given.

The Digital Version Adds Cards the Board Game Never Had

The press release stops at faithful preservation, but a preview published by Wargamer sets out a considerably larger design. Alongside the 24 scenarios carried over from the board game, and skirmish and multiplayer modes that leave the core rules untouched, the digital edition is building a single-player roguelite campaign with deck-builder progression. That campaign introduces Command cards created specifically for the digital version, with no tabletop equivalent.

Two currencies sit underneath it. Requisition Points let players add, upgrade and remove cards from a deck between battles, while Medals unlock perks, among them Specialization Cards that modify units. Volcanite also told Wargamer that scenario editing tools are being considered for release to the community, and that an eight-player Operation Overlord mode has been discussed but is not currently planned.

Memoir ’44 Has Been on PC Before

This is not the game’s first digital life. Memoir ’44 Online ran on Steam for years under Days of Wonder, stopped receiving development around April 2016, and was shut down on 30 April 2023, at which point the studio pointed players toward the official Memoir ’44 implementation on Board Game Arena. Anyone who bought into that version watched the servers close.

The board game itself has had a better decade of it. It has sold more than 250,000 copies, took the International Gamers Award in 2004, and was inducted into the BoardGameGeek Hall of Fame in January 2026, six months before this announcement.

A Small Studio Takes On the Licence

Volcanite Games is a seven-person studio founded in Turin in February 2023 by four graduates of the Event Horizon School. Its shipped work amounts to Gambit Shifter, a minimalist chess-inspired puzzle game released in February 2024, and the Panzer Corps 2: Frontlines – Cyrenaica expansion in March 2025, the latter also under Slitherine.

The project is early. Volcanite put it at roughly five months into development when Wargamer saw it, with placeholder interfaces still in place and AI work outstanding. Against that, a 2027 window reads as an estimate with room in it rather than a stretch, and there is a long stretch of development between this announcement and anything playable.

Like with all things Slitherine I will be keeping my eyes on this as well.

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